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(+1)

This game makes me want to cut my lungs open with a fork and knife to then serve them as a meal. (Though i think that is what you were going for)

makes me hate my life. so pretty good game

(+1)

good job! i love this. you said this was a rage game. you're right, this game made want to eat my own heart! :)

Your game is really hard! I would apreciate if at least the beginnig was a little easie. I noticed that the colors on the sprites look a little weird sometimes and differ fram the original asset pack. could it be, that you forgot to set compression to "none" when importing the sprites to Unity?

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I really like the mechanic of touching the red checkpoints killing you. I bet a level where the checkpoints were the obstacle would be really cool. I like the game so far.

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Thanks! Will keep the idea in the back of my head when creating the next few levels

ahhh... I passed the level but after that it's just moving background... is that it? it just moves when i move but I can't see myself. 

is that's the whole game or did I missed on a very important thing? nice game tho it was hard. took me three minutes by the clock.

(+1)

We are still activly working on the game, we had to get a test build out for a first grading by our teachers and the first level was all that was done. we've now actually added an objective to the end of all the currently playable levels

Oh wow did you actually added all the levels yesterday or was my browser not loading the game completely?

Cool game tho I like it so far.

(+1)

Also, I forgot to mention that, but it seems as if the spikes have smaller hit areas now?

Makes the game a bit easier I guess lol.

We felt like the spikes hitboxes where a bit unfair and too big, we’ve also changed the hitbox of the player a bit to make it more fair

Yeah, it seemed a bit weird when I completed in just two tries lol.

hard game I can't even get passed level 1.

it says in the description that it is a rage game

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Hitboxes on spikes are way too big / inaccurate. Art looks good. Hidden spikes are annoying because they move so fast you cannot react to them. You have to memorize where they are and the distance they project? Not a fun mechanic.  I suggest giving visuals for where spikes come from, and make them move slower to give time to react.

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Unless this is a rage game then i think it's too hard and some of the spikes have too big of a hitbox. It would be cool if the checkpoints worked like checkpoints, i can't get past the first one unless there's a way to change the color of the character or something in which case you should mention it in the description. Nice art if you made it yourself.

Although we didnt mention it anywhere yet, its still a prototype. And yes its supposed to be a rage game ;)

Currently we are fixing some issues with the new hitboxes.